To succinctly sum up Teenage Mutant Ninja Turtles: Mutant Melee, you need to find an early 90's catchphrase and qualify it. ![]() Sure, it flied back then because cel-shading was still new and exciting, but now, it's old hat and Mutant Melee just fails to impress on any visual level. However, if there's one thing that illustrates that Mutant Melee is just a simple cash-in, it's the fact that Mutant Melee looks exactly the same as the first Teenage Mutant Ninja Turtle game that appeared on this generation of consoles. I felt so disconnected from the action that I failed to care after a while. There's no weight behind it, no oomph when you knock down an enemy, nothing that feels like your attacks are solidly connecting. ![]() ![]() ![]() Even so, the combat needs a serious revamp. Now, that doesn't necessarily make Mutant Melee particularly engaging, because it all gets old pretty fast, but it's much more tolerable than the past two Ninja Turtle titles. Segmenting off the action helps kill off the redundant nature of beat-em-up, since the environments and arenas are always different and the situations varied, and it's admittedly more entertaining than running from room to room killing the same things over and over.
0 Comments
Leave a Reply. |