Pak0 pak pak1 pak download5/24/2023 ![]() “working”-where we store our rough drafts “.map” files.“tools”-where we store our editor and compiler.“id1″-where we store the original Quake content and our completed maps.Inside of “C:\QuakeDev”, create the following folders: This is where we will keep all of our tools and content. In this root directory, create a folder named “QuakeDev”. Go to a root directory of your computer, this could be your “C:” drive, or an “E:” or “F:” drive if you use external storage. To start, we need to create some folders. If you prefer a video explanation for setting up your tools, here is Dumptruck_DS’s quickstart tutorial covering the basics: Also note that Jonathan’s setup includes some tools we won’t be using in this tutorial, and there are some small differences in the file structure. All you need to do is add an “id1” folder with your “pak0.pak” and “pak1.pak” files, which I explain below. ![]() If you want to skip this tutorial and jump straight into the tools, you can download Jonathan Linat’s setup. Then we’ll set up our level editor, Trenchbroom. First, we’ll set up Quake to run with a modern sourceport. In this tutorial, I’ll walk through the basic setup for the tools to make your first Quake map. For the rest of this series, see Preface and Part 2.
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